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Arcs: Beyond the Reach

  • 2 days ago
  • 3 min read

Updated: 6 hours ago

Return to the world of Arcs with a set of expansions brimming with new strategic options and devious characters.


If you are a fan of deeply tactical tabletop games where every decision feels like a high stakes gamble, the science fiction universe of Arcs is calling your name. Fresh off the massive success of the original game, legendary designer Cole Wehrle has launched a new Kickstarter to expand the galaxy even further. The "Arcs: Beyond the Reach" campaign introduces a sprawling collection of new expansions that add devious characters, intricate political maneuvering, and emergent storylines to your tabletop. Whether you want to lead a full scale invasion or manipulate the power brokers of a decaying empire, these expansions promise to take your cutthroat space opera to an entirely new level.


PROJECT OVERVIEW

Name and Creator: Arcs: Beyond the Reach by Cole Wehrle (Buried Giant Studios).

What It Is: A massive collection of expansions for the acclaimed sci-fi strategy board game "Arcs". The project introduces three major expansion sets that broaden the game's political mechanics, add new campaign storylines, and allow for a fifth player to join the fray.


KEY FEATURES

  • Beyond the Reach Campaign: This expansion brings in strangers from beyond normal space and time. You can gather forces for a full scale invasion as the Invader or slip into broken worlds to search for ancient artifacts as the Scavenger. It also introduces secret agendas that dictate how your character's fate develops behind the scenes.

  • Halls of Power Campaign: This module dramatically widens the political landscape of the game. It allows players to manipulate power brokers as the cunning Socialite or completely reimagine the empire's political system as the Reformer, adding entirely new tools for negotiation and leverage.

  • Lost Vaults and Fated Leaders: This expansion revitalizes the base game with a wealth of new content. It introduces a dynamic setup system that generates a unique map every time you play, featuring silent, ancient edifices called Lost Vaults that can be awakened for massive tactical advantages.

  • Five Player Support: Navigating the chaos of the Reach just got more crowded. The new expansions provide the necessary components, specialized action cards, and extra storage trays to seamlessly integrate a fifth player into your game night.

  • Expanded Fates: The new sets add an impressive array of new plotlines and characters to the Blighted Reach campaign, bringing the total number of playable Fates up to 36.


REWARDS

  • Kickstarter Pricing: Backers can secure the core expansion bundle for 90 dollars, offering significant savings over the future retail prices. An all inclusive tier is available for 250 dollars.

  • Options: Players can choose to add premium upgrades like a deluxe neoprene playmat, a set of high quality metal resource coins, screen printed wooden player pieces, and a dedicated miniatures pack for the fifth player.

  • Delivery: The campaign has been a massive crowdfunding success, raising well over a million dollars. The current estimated delivery for all physical rewards is August 2027.


CONCEPT

The core concept is Emergent Space Opera. Cole Wehrle designed Arcs to be a fast playing, highly interactive strategy game where players must juggle their long term ambitions against immediate, cutthroat tactical threats. By introducing new starting conditions, political mechanics, and modular vaults, the team aims to give players even more tools to craft wild, unpredictable narratives within the framework of a decaying galactic empire.


INSPIRATION

This project represents a major milestone for Cole Wehrle and artist Kyle Ferrin. After leaving Leder Games to co-found their new independent company, Buried Giant Studios, they wanted their first major release to build upon the vibrant world they had already established. Inspired by community feedback and their own desire to push the boundaries of campaign style board gaming, they designed these expansions to flesh out the outer edges of the Arcs universe, adding more depth, diplomacy, and chaos to the core experience.





 
 
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